3D Artist Generalist
I'm currently looking for an internship and want to continue developing my 3D skills and gain real experience in the world of video games.
Since 2022, I've been learning 3D on my own, inspired by the worlds and video games I love, such as The Legend of Zelda, Portal, Undertale, The Last of Us, Stray... As a result, I've been able to develop my skills in modeling environments and objects in a more realistic graphic style.
In the creation of the games Hebald Forest and The Lotus Society, I was able to perfect these skills by integrating my models into game engines and getting into a more stylised graphic style.
Finally, on the TekuTeku game, as well as the 3D environmental assets, I took care of the rigging and animation of the main character and the birds.
I mainly use Blender, but I'm also familiar with Unity, Unreal Engine 5, Photoshop, Premiere Pro, After Effects, Tree It and Mixamo.
Software
Blender
Modeling, texturing, rigging, animation, lighting and compositing
Experience in most aspects of the software
Unity
Integration of 3D assets, prefab set-up, creation of several VFX with shader graph.
Used on three projects, including two in VR.
Unreal Engine 5
Integration of 3D assets, blueprints, use of brushes to create the map and level design
Used on one project.
Suite Adobe
Photoshop: texture creation and modification, colorimetry.
Premiere Pro: visual/sound editing, effects and VFX.
After Effect: animation, VFX, tracking and rotoscoping
Career path
3 to 6 month internship
From March 2025, I am available for an in office or remote internship. I'm mobile throughout France and Canada.
Project Astra : Chronos Terminal (in progress)
3D modeling of the space station environment and objects for the main puzzles. Team management and art direction.
TekuTeku : Fishing Adventure
3D modeling of the environment and interactive objects. Rigging and animation of the character and birds. VFX production using shader graph.
The Lotus Society
3D modeling of the rooms and their assets, game design of the puzzles, VFX in engine and opening cinematic.
Hebald Forest
3D modeling of buildings and objects for the game's central village. Integration and level design.
Master's degree in Management, Video Games, Image and Creativity (MAJIC)
Joining a master's degree in management for video games and the creative industries.
Bachelor's degree in film and audiovisual studies
Graduation with a degree focusing on digital creation and new media.
Ubisoft Game Challenge
Volunteer in the management and organization of a Game Jam in collaboration with the city of Montpellier and Ubisoft.